It's the controls, however, where we felt the biggest difference.Īrgue however much you will after five and a half years of hacking, slashing, and shooting demons, we and millions of gamers are very accustomed to the feel of the PlayStation controller, be it Dual Shock 2 or Sixaxis, for the DMC experience.
The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. In the other section, now known as "Executioner," Nero battles Berial, a fiery hellspawn that's taller than the buildings that Nero uses for shelter (or green orbs, depending on whether Berial destroys them or not), eventually bringing him to his demonic knees.īut really, what you probably want to know is what's different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference), we think that the two versions are fairly similar visually. Nero battles creatures and solves puzzles in typical DMC fashion while players learn about his abilities, which seem similar to Dante's except for the Devil Bringer, a special arm that allows for some specialized combat. In one section, now dubbed "Exterminator," Capcom shows off the game's platforming and combat fundamentals. The catch to the demo was that it was a slightly modified version of the same build we played back in April and previewed in early May. We don't know many more details regarding the game's plot, but we're sure that, based on our time with the two sections that we played, it should maintain the quality that we saw in the first and third games in the series. Our verdict? No matter what poison you pick, you'll probably end up happy, even if we have some small misgivings about the 360 controller's configuration.įor those not in the know, DMC 4 will put you mainly in the shoes of demon-hunter Nero, who's hunting down Dante, the face of the franchise. Capcom officially announced that the Xbox 360 version would be playable during Games Convention, so we headed over earlier today to beat the Thursday rush. Eventually he'll fall, leaving you with a cut scene and the end of the mission.We played a build of DMC 4 last April during Capcom's annual Gamers Day on the PS3, its native console, and were happy with the demo. This is a battle of attrition, so you'll need to keep guard up at all time if you want to outlast Bael. At this point you can execute a Buster grab to bring out Bael again, but we suggest pounding on the feelers longer as they're easier to damage. After damaging one of the feelers sufficiently, she'll crumble to the ground and won't fight back anymore. Fight 'em off just as you did the first time, using Nero's Streak attack to keep 'em pinned to the ground. Keep to one of Bael's sides and use the Hell Bound grapple to pull Nero up to the back of Bael's head.Īt certain points in the fight, Bael will retreat and send the Rusalka feelers out to fight. As we've mentioned, you do not want to stand in front of Bael, especially when up close. When you're up close and personal with Bael, unload a flurry of sword strikes to deal some serious damage to the frog. Just before Bael squashes you, jump sideways to avoid the attack.
When Bael leaps into the air, immediately stop firing your guns and watch the shadow on the ground. Another attack to watch for is Bael's leaping butt-stomp. This attack can be avoided by jumping just before you get hit, or simply by keeping your distance whenever you have to stand right in front of Bael. Occasionally Bael will rush straight forward in an attempt to swallow Nero. Projectiles aren't the only thing to worry about.